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Text File  |  2000-11-20  |  20.7 KB  |  1,186 lines

  1. //framed bw art for chess map alpha
  2. textures/chess/wall_picture1_1
  3. {
  4.     qer_editorimage textures/chess/wall_picture1_1.tga
  5.     surfaceparm trans
  6.     {
  7.         map textures/chess/wall_picture1_1.tga
  8.         alphafunc gt0
  9.     }
  10.     {
  11.         map textures/detail_shader/detail_metal06.tga
  12.         blendfunc GL_DST_COLOR GL_SRC_COLOR
  13.         detail
  14.         tcMod scale 12.1 12.2
  15.     }
  16.     {    
  17.         map $lightmap
  18.         blendfunc filter
  19.         depthfunc equal
  20.         rgbGen identity
  21.     }    
  22. }
  23.  
  24. //framed bw art for chess map alpha
  25. textures/chess/wall_picture2_1
  26. {
  27.     qer_editorimage textures/chess/wall_picture2_1.tga
  28.     surfaceparm trans
  29.     {
  30.         map textures/chess/wall_picture2_1.tga
  31.         alphafunc gt0
  32.     }
  33.     {
  34.         map textures/detail_shader/detail_metal06.tga
  35.         blendfunc GL_DST_COLOR GL_SRC_COLOR
  36.         detail
  37.         tcMod scale 12.1 12.2
  38.     }
  39.     {    
  40.         map $lightmap
  41.         blendfunc filter
  42.         depthfunc equal
  43.         rgbGen identity
  44.     }
  45. }
  46.  
  47. //framed bw art for chess map alpha
  48. textures/chess/wall_picture3_1
  49. {
  50.     qer_editorimage textures/chess/wall_picture3_1.tga
  51.     surfaceparm trans
  52.     {
  53.         map textures/chess/wall_picture3_1.tga
  54.         alphafunc gt0
  55.     }
  56.     {
  57.         map textures/detail_shader/detail_metal06.tga
  58.         blendfunc GL_DST_COLOR GL_SRC_COLOR
  59.         detail
  60.         tcMod scale 12.1 12.2
  61.     }
  62.     {    
  63.         map $lightmap
  64.         blendfunc filter
  65.         depthfunc equal
  66.         rgbGen identity
  67.     }
  68. }
  69.  
  70. //framed bw art for chess map alpha
  71. textures/chess/wall_picture4_1
  72. {
  73.     qer_editorimage textures/chess/wall_picture4_1.tga
  74.     surfaceparm trans
  75.     {
  76.         map textures/chess/wall_picture4_1.tga
  77.         alphafunc gt0
  78.     }
  79.     {
  80.         map textures/detail_shader/detail_metal06.tga
  81.         blendfunc GL_DST_COLOR GL_SRC_COLOR
  82.         detail
  83.         tcMod scale 12.1 12.2
  84.     }
  85.     {    
  86.         map $lightmap
  87.         blendfunc filter
  88.         depthfunc equal
  89.         rgbGen identity
  90.     }
  91. }
  92.  
  93. //framed bw art for chess map alpha
  94. textures/chess/wall_picture5_1
  95. {
  96.     qer_editorimage textures/chess/wall_picture5_1.tga
  97.     {
  98.         map textures/chess/wall_picture5_1.tga
  99.         rgbGen identity
  100.     }
  101.     {
  102.         map textures/detail_shader/detail_metal06.tga
  103.         blendfunc GL_DST_COLOR GL_SRC_COLOR
  104.         detail
  105.         tcMod scale 12.1 12.2
  106.     }
  107.     {    
  108.         map $lightmap
  109.         blendfunc filter
  110.         rgbGen identity
  111.     }
  112. }
  113.  
  114. //framed bw art for chess map alpha
  115. textures/chess/wall_picture6_1
  116. {
  117.     qer_editorimage textures/chess/wall_picture6_1.tga
  118.     {
  119.         map textures/chess/wall_picture6_1.tga
  120.         rgbGen identity
  121.     }
  122.     {
  123.         map textures/detail_shader/detail_metal06.tga
  124.         blendfunc GL_DST_COLOR GL_SRC_COLOR
  125.         detail
  126.         tcMod scale 12.1 12.2
  127.     }
  128.     {    
  129.         map $lightmap
  130.         blendfunc filter
  131.         rgbGen identity
  132.     }
  133. }
  134.  
  135. //framed bw art for chess map alpha
  136. textures/chess/wall_picture7_1
  137. {
  138.     qer_editorimage textures/chess/wall_picture7_1.tga
  139.     {
  140.         map textures/chess/wall_picture7_1.tga
  141.         rgbGen identity
  142.     }
  143.     {
  144.         map textures/detail_shader/detail_metal06.tga
  145.         blendfunc GL_DST_COLOR GL_SRC_COLOR
  146.         detail
  147.         tcMod scale 12.1 12.2
  148.     }
  149.     {    
  150.         map $lightmap
  151.         blendfunc filter
  152.         rgbGen identity
  153.     }
  154. }
  155.  
  156. //framed bw art for chess map alpha
  157. textures/chess/wall_picture8_1
  158. {
  159.     qer_editorimage textures/chess/wall_picture8_1.tga
  160.     surfaceparm alphashadow
  161.     {
  162.         map textures/chess/wall_picture8_1.tga
  163.         rgbGen identity
  164.     }
  165.     {
  166.         map textures/detail_shader/detail_metal06.tga
  167.         blendfunc GL_DST_COLOR GL_SRC_COLOR
  168.         detail
  169.         tcMod scale 12.1 12.2
  170.     }
  171.     {    
  172.         map $lightmap
  173.         blendfunc filter
  174.         rgbGen identity
  175.     }
  176. }
  177.  
  178. //framed bw art for chess map alpha
  179. textures/chess/wall_picture9_1
  180. {
  181.     qer_editorimage textures/chess/wall_picture9_1.tga
  182.     {
  183.         map textures/chess/wall_picture9_1.tga
  184.         rgbGen identity
  185.     }
  186.     {
  187.         map textures/detail_shader/detail_metal06.tga
  188.         blendfunc GL_DST_COLOR GL_SRC_COLOR
  189.         detail
  190.         tcMod scale 12.1 12.2
  191.     }
  192.     {    
  193.         map $lightmap
  194.         blendfunc filter
  195.         rgbGen identity
  196.     }
  197. }
  198.  
  199. //framed bw art for chess map alpha
  200. textures/chess/wall_picture10_1
  201. {
  202.     qer_editorimage textures/chess/wall_picture10_1.tga
  203.     {
  204.         map textures/chess/wall_picture10_1.tga
  205.         rgbGen identity
  206.     }
  207.     {
  208.         map textures/detail_shader/detail_metal06.tga
  209.         blendfunc GL_DST_COLOR GL_SRC_COLOR
  210.         detail
  211.         tcMod scale 12.1 12.2
  212.     }
  213.     {    
  214.         map $lightmap
  215.         blendfunc filter
  216.         rgbGen identity
  217.     }
  218. }
  219.  
  220. //framed bw art for chess map alpha
  221. textures/chess/wall_picture11_1
  222. {
  223.     qer_editorimage textures/chess/wall_picture11_1.tga
  224.     surfaceparm trans
  225.     {
  226.         map textures/chess/wall_picture11_1.tga
  227.         rgbGen identity
  228.     }
  229.     {
  230.         map textures/detail_shader/detail_metal06.tga
  231.         blendfunc GL_DST_COLOR GL_SRC_COLOR
  232.         detail
  233.         tcMod scale 12.1 12.2
  234.     }
  235.     {    
  236.         map $lightmap
  237.         blendfunc filter
  238.         rgbGen identity
  239.     }
  240. }
  241.  
  242. //shield for chess map alpha
  243. textures/chess/shield01sh
  244. {
  245.     qer_editorimage textures/chess/shield01sh.tga
  246.     surfaceparm trans
  247.     {
  248.         map textures/chess/shield01sh.tga
  249.         rgbGen identity
  250.         alphafunc gt0
  251.     }
  252.     {
  253.         map textures/detail_shader/detail_metal06.tga
  254.         blendfunc GL_DST_COLOR GL_SRC_COLOR
  255.         detail
  256.         tcMod scale 12.1 12.2
  257.     }
  258.     {    
  259.         map $lightmap
  260.         blendfunc filter
  261.         depthfunc equal
  262.         rgbGen identity
  263.     }
  264. }
  265.  
  266. //clock face for mad hatter level alpha
  267. textures/detail/clockface2_2sh
  268. {
  269.     qer_editorimage textures/detail/clockface2_2sh.tga
  270.     surfaceparm trans
  271.     {
  272.         depthwrite
  273.         map textures/detail/clockface2_2sh.tga
  274.         alphafunc gt0
  275.     }
  276.     {
  277.         map textures/detail_shader/detail_smooth01.tga
  278.         blendfunc GL_DST_COLOR GL_SRC_COLOR
  279.         detail
  280.         tcMod scale 12.1 12.2
  281.     }
  282.     {    
  283.         map $lightmap
  284.         blendfunc filter
  285.         depthfunc equal
  286.         rgbGen identity
  287.     }
  288. }
  289.  
  290. textures/detail/clockface3_1sh
  291. {
  292.     qer_editorimage textures/detail/clockface3_1sh.tga
  293.     {    
  294.         map $lightmap
  295.         rgbGen identity
  296.     }
  297.     {
  298.         map textures/detail_shader/detail_smooth01.tga
  299.         blendfunc GL_DST_COLOR GL_SRC_COLOR
  300.         detail
  301.         tcMod scale 12.1 12.2
  302.     }
  303.     {
  304.         map textures/detail/clockface3_1sh.tga
  305.         blendfunc filter
  306.         rgbGen identity
  307.     }
  308.     {
  309.         map textures/detail/clockface3_2sh.tga
  310.         blendfunc add
  311.     }
  312. }
  313.  
  314. textures/detail/clockface4_1sh
  315. {
  316.     qer_editorimage textures/detail/clockface4_1sh.tga
  317.     surfaceparm nolightmap
  318.     {    
  319.         map $lightmap
  320.         rgbGen identity
  321.     }
  322.     {
  323.         map textures/detail_shader/detail_smooth01.tga
  324.         blendfunc GL_DST_COLOR GL_SRC_COLOR
  325.         detail
  326.         tcMod scale 12.1 12.2
  327.     }
  328.     {
  329.         map textures/detail/clockface4_1sh.tga
  330.         blendfunc filter
  331.         rgbGen identity
  332.     }
  333.     {
  334.         map textures/detail/clockface4_1sh.tga
  335.         blendfunc add
  336.         rgbGen wave sin 0.8 0.4 0 1
  337.     }
  338. }
  339.  
  340. textures/detail/clockparts7_2sh
  341. {
  342.     qer_editorimage textures/detail/clockparts7_2sh.tga
  343.     {    
  344.         map $lightmap
  345.         rgbGen identity
  346.     }
  347.     {
  348.         map textures/detail_shader/detail_smooth01.tga
  349.         blendfunc GL_DST_COLOR GL_SRC_COLOR
  350.         detail
  351.         tcMod scale 12.1 12.2
  352.     }
  353.     {
  354.         map textures/detail/clockparts7_2sh.tga
  355.         blendfunc filter
  356.         rgbGen identity
  357.     }
  358.     {
  359.         map textures/detail/clockparts7_3sh.tga
  360.         blendfunc add
  361.     }
  362. }
  363.  
  364. //chain alpha by Steve H
  365. textures/detail/chain01_1sh
  366. {
  367.     qer_editorimage textures/detail/chain01_1sh.tga
  368.     surfaceparm trans
  369.     cull disable
  370.     {
  371.         map textures/detail/chain01_1sh.tga
  372.         blendfunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
  373.         rgbGen identity
  374.         alphafunc gt0
  375.         depthwrite
  376.     }
  377.     {    
  378.         map $lightmap
  379.         blendfunc filter
  380.         depthfunc equal
  381.         rgbGen identity
  382.     }
  383. }
  384.  
  385. //chain alpha modified to scroll up
  386. textures/detail/chainmoving
  387. {
  388.     qer_editorimage textures/detail/chain01_1sh.tga
  389.     surfaceparm trans
  390.     cull disable
  391.     {
  392.         map textures/detail/chain01_1sh.tga
  393.         blendfunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
  394.         rgbGen identity
  395.         alphafunc gt0
  396.         depthwrite
  397.         tcmod scroll 0 .4
  398.     }
  399.     {    
  400.         map $lightmap
  401.         blendfunc filter
  402.         depthfunc equal
  403.         rgbGen identity
  404.     }
  405. }
  406.  
  407. //hedge alpha by Steve H
  408. textures/natural/hedge02_2sh
  409. {
  410.     qer_editorimage textures/natural/hedge02_2sh.tga
  411.     surfaceparm trans
  412.     {
  413.         map textures/natural/hedge02_2sh.tga
  414.         blendfunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
  415.         rgbGen identity
  416.         depthwrite
  417.         alphatest greaterequal .15
  418.     }
  419.     {    
  420.         map $lightmap
  421.         blendfunc filter
  422.         depthfunc equal
  423.         rgbGen identity
  424.     }
  425. }
  426.  
  427. //grate alpha by Steve H
  428. textures/floor/grate02_1sh
  429. {
  430.     qer_editorimage textures/floor/grate02_1sh.tga
  431.     surfaceparm trans
  432.     {
  433.         map textures/floor/grate02_1sh.tga
  434.         blendfunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
  435.         rgbGen identity
  436.         alphafunc gt0
  437.         depthwrite
  438.     }
  439.     {
  440.         map textures/detail_shader/detail_metal01.tga
  441.         blendfunc GL_DST_COLOR GL_SRC_COLOR
  442.         detail
  443.         tcMod scale 12.1 12.2
  444.     }
  445.     {    
  446.         map $lightmap
  447.         blendfunc filter
  448.         depthfunc equal
  449.         rgbGen identity
  450.     }
  451. }
  452.  
  453. //grate hot alpha by Steve H
  454. textures/floor/grate01_1ash
  455. {
  456.     qer_editorimage textures/floor/grate01_1ash.tga
  457.     surfaceparm trans
  458.     surfaceparm nolightmap
  459.     {
  460.         map textures/floor/grate01_1ash.tga
  461.         blendfunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
  462.         rgbGen identity
  463.         alphafunc gt0
  464.         depthwrite
  465.     }
  466.     {
  467.         map textures/detail_shader/detail_metal01.tga
  468.         blendfunc GL_DST_COLOR GL_SRC_COLOR
  469.         detail
  470.         tcMod scale 12.1 12.2
  471.     }
  472.     {    
  473.         map $lightmap
  474.         blendfunc filter
  475.         depthfunc equal
  476.         rgbGen identity
  477.     }
  478. }
  479.  
  480.  
  481. textures/wall/hedgepost01ash
  482. {
  483.     qer_editorimage textures/wall/hedgepost01ash.tga
  484.     {    
  485.         map $lightmap
  486.         rgbGen identity
  487.     }
  488.     {
  489.         map textures/wall/hedgepost01ash.tga
  490.         blendfunc filter
  491.         rgbGen identity
  492.     }
  493.     {
  494.         map textures/detail_shader/detail_smooth01.tga
  495.         blendfunc GL_DST_COLOR GL_SRC_COLOR
  496.         detail
  497.         tcMod scale 12.1 12.2
  498.     }
  499.     {
  500.         map textures/wall/hedgepost01bsh.tga
  501.         blendfunc add
  502.         rgbGen wave sin 0.4 .2 0 1
  503.     }
  504. }
  505.  
  506.  
  507.  
  508. textures/wall/hedgepost01csh
  509. {
  510.     qer_editorimage textures/wall/hedgepost01csh.tga
  511.     {    
  512.         map $lightmap
  513.         rgbGen identity
  514.     }
  515.     {
  516.         map textures/wall/hedgepost01csh.tga
  517.         blendfunc filter
  518.         rgbGen identity
  519.     }
  520.     {
  521.         map textures/detail_shader/detail_smooth01.tga
  522.         blendfunc GL_DST_COLOR GL_SRC_COLOR
  523.         detail
  524.         tcMod scale 12.1 12.2
  525.     }
  526.     {
  527.         map textures/wall/hedgepost01dsh.tga
  528.         blendfunc add
  529.         rgbGen wave sin 0.4 .2 0 1
  530.     }
  531. }
  532.  
  533. textures/wall/hedgepost03ash
  534. {
  535.     qer_editorimage textures/wall/hedgepost03ash.tga
  536.     {    
  537.         map $lightmap
  538.         rgbGen identity
  539.     }
  540.     {
  541.         map textures/detail_shader/detail_smooth01.tga
  542.         blendfunc GL_DST_COLOR GL_SRC_COLOR
  543.         detail
  544.         tcMod scale 12.1 12.2
  545.     }
  546.     {
  547.         map textures/wall/hedgepost03ash.tga
  548.         blendfunc filter
  549.         rgbGen identity
  550.     }
  551.     {
  552.         map textures/wall/hedgepost03bsh.tga
  553.         blendfunc add
  554.         rgbGen wave sin 0.4 .2 0 1
  555.     }
  556. }
  557.  
  558. textures/wall/hedgepost04ash
  559. {
  560.     qer_editorimage textures/wall/hedgepost04ash.tga
  561.     {    
  562.         map $lightmap
  563.         rgbGen identity
  564.     }
  565.     {
  566.         map textures/detail_shader/detail_smooth01.tga
  567.         blendfunc GL_DST_COLOR GL_SRC_COLOR
  568.         detail
  569.         tcMod scale 12.1 12.2
  570.     }
  571.     {
  572.         map textures/wall/hedgepost04ash.tga
  573.         blendfunc filter
  574.         rgbGen identity
  575.     }
  576.     {
  577.         map textures/wall/hedgepost04bsh.tga
  578.         blendfunc add
  579.         rgbGen wave sin 0.4 .2 0 1
  580.     }
  581. }
  582.  
  583. textures/wall/hedgepost06ash
  584. {
  585.     qer_editorimage textures/wall/hedgepost06ash.tga
  586.     {    
  587.         map $lightmap
  588.         rgbGen identity
  589.     }
  590.     {
  591.         map textures/detail_shader/detail_smooth01.tga
  592.         blendfunc GL_DST_COLOR GL_SRC_COLOR
  593.         detail
  594.         tcMod scale 12.1 12.2
  595.     }
  596.     {
  597.         map textures/wall/hedgepost06ash.tga
  598.         blendfunc filter
  599.         rgbGen identity
  600.     }
  601.     {
  602.         map textures/wall/hedgepost06bsh.tga
  603.         blendfunc add
  604.         rgbGen wave sin 0.4 .2 0 1
  605.     }
  606. }
  607.  
  608. //rib cage for elevator in queen's keep map alpha
  609. textures/skin/rib_cage01
  610. {
  611.     qer_editorimage textures/skin/rib_cage01.tga
  612.     surfaceparm trans
  613.     {
  614.         map textures/skin/rib_cage01.tga
  615.         blendfunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
  616.         alphafunc gt0
  617.     }
  618.     {
  619.         map textures/detail_shader/detail_bone01.tga
  620.         blendfunc GL_DST_COLOR GL_SRC_COLOR
  621.         detail
  622.         tcMod scale 12.1 12.2
  623.     }
  624.     {    
  625.         map $lightmap
  626.         blendfunc filter
  627.         depthfunc equal
  628.         rgbGen identity
  629.     }
  630. }
  631.  
  632. //bloody floor for queen's keep map
  633. textures/queen/stone_floorbloody1
  634. {
  635.     qer_editorimage textures/queen/stone_floorbloody1.tga
  636.     {    
  637.         map $lightmap
  638.         rgbGen identity
  639.     }
  640.     {
  641.         map textures/detail_shader/detail_stone01.tga
  642.         blendfunc GL_DST_COLOR GL_SRC_COLOR
  643.         detail
  644.         tcMod scale 9.1 9.2
  645.     }
  646.     {
  647.         map textures/queen/stone_floorbloody1.tga
  648.         blendfunc filter
  649.         rgbGen identity
  650.     }
  651.     {
  652.         map textures/queen/stone_floorbloody2.tga
  653.         blendfunc add
  654.     }
  655. }
  656.  
  657. //Console shader
  658. textures/funhouse/console4_14
  659. {
  660.     qer_editorimage textures/funhouse/console4_14.tga
  661.     {    
  662.         map $lightmap
  663.         rgbGen identity
  664.     }
  665.     {
  666.         map textures/funhouse/console4_14.tga
  667.         blendfunc filter
  668.         rgbGen identity
  669.     }
  670.     {
  671.         map textures/funhouse/console4_14a.tga
  672.         blendfunc add
  673.         rgbGen wave sin 0.5 0.3 0 1
  674.     }
  675. }
  676.  
  677. //lamp shader
  678. models/lamp_hanging01/skin01
  679. {
  680.     qer_editorimage models/lamp_hanging01/skin01.tga
  681.     {    
  682.         map $lightmap
  683.         rgbGen identity
  684.     }
  685.     {
  686.         map models/lamp_hanging01/skin01.tga
  687.         blendfunc filter
  688.         rgbGen identity
  689.     }
  690.     {
  691.         map models/lamp_hanging01/skin01b.tga
  692.         blendfunc add
  693.     }
  694. }
  695.  
  696. //lamp shader heart lamp
  697. models/obj/lamp_wall01/skin01
  698. {
  699.     qer_editorimage models/obj/lamp_wall01/skin01.tga
  700.     {    
  701.         map $lightmap
  702.         rgbGen identity
  703.     }
  704.     {
  705.         map models/obj/lamp_wall01/skin01.tga
  706.         blendfunc filter
  707.         rgbGen identity
  708.     }
  709.     {
  710.         map models/obj/lamp_wall01/skin01a.tga
  711.         blendfunc add
  712.         rgbGen wave sin 0.5 0.3 0 1
  713.     }
  714. }
  715.  
  716. //wall sconce shader 
  717. models/wall_sconce/skin01
  718. {
  719.     qer_editorimage models/wall_sconce/skin01.tga
  720.     {    
  721.         map $lightmap
  722.         rgbGen identity
  723.     }
  724.     {
  725.         map models/wall_sconce/skin01.tga
  726.         blendfunc filter
  727.         rgbGen identity
  728.     }
  729.     {
  730.         map models/wall_sconce/skin01a.tga
  731.         blendfunc add
  732.     }
  733. }
  734.  
  735. //king ball shader 
  736. models/weapons/king_ball/skin01
  737. {
  738.     qer_editorimage models/weapons/king_ball/skin01.tga
  739.     {    
  740.         map $lightmap
  741.         rgbGen identity
  742.     }
  743.     {
  744.         map models/weapons/king_ball/skin01.tga
  745.         blendfunc filter
  746.         rgbGen identity
  747.     }
  748.     {
  749.         map models/weapons/king_ball/skin01a.tga
  750.         blendfunc add
  751.         rgbGen wave sin 0.5 0.5 0 1
  752.     }
  753. }
  754.  
  755. textures/natural/garden4-orange
  756. {
  757.     qer_editorimage textures/natural/garden4-orange.tga
  758.     surfaceparm nolightmap
  759.     surfacelight 1500
  760.     q3map_surfacelight 1500
  761.     {
  762.         map textures/natural/garden4-orange.tga
  763.         blendfunc gl_src_alpha gl_one_minus_src_alpha
  764.         rgbGen identity
  765.     }
  766. }
  767.  
  768. textures/funhouse/bed_headbrd1
  769. {
  770.     qer_editorimage textures/funhouse/bed_headbrd1
  771.     surfaceparm trans
  772.     {
  773.         map textures/funhouse/bed_headbrd1.tga
  774.         alphafunc gE128
  775.     }
  776.     {
  777.         map textures/detail_shader/detail_metal06.tga
  778.         blendfunc GL_DST_COLOR GL_SRC_COLOR
  779.         detail
  780.         tcMod scale 12.1 12.2
  781.     }
  782.     {    
  783.         map $lightmap
  784.         blendfunc filter
  785.         depthfunc equal
  786.         rgbGen identity
  787.     }    
  788. }
  789.  
  790. textures/funhouse/bed_base1
  791. {
  792.     qer_editorimage textures/funhouse/bed_base1
  793.     surfaceparm trans
  794.     {
  795.         map textures/funhouse/bed_base1.tga
  796.         alphafunc gt0
  797.     }
  798.     {
  799.         map textures/detail_shader/detail_metal06.tga
  800.         blendfunc GL_DST_COLOR GL_SRC_COLOR
  801.         detail
  802.         tcMod scale 12.1 12.2
  803.     }
  804.     {    
  805.         map $lightmap
  806.         blendfunc filter
  807.         depthfunc equal
  808.         rgbGen identity
  809.     }    
  810. }
  811.  
  812. //gas machine cannisters
  813. textures/funhouse/gas_machine5_1
  814. {
  815.     qer_editorimage textures/funhouse/gas_machine5_1.tga
  816.     {
  817.                 map textures/effects/goop2sh.tga
  818.                 tcMod scale 2 2               
  819.         tcMod turb 0.000000 0.100000 0.000000 0.050000
  820.             tcMod scroll 0 .3  
  821.     }  
  822.     {
  823.         map textures/funhouse/gas_machine5_1.tga
  824.         blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA        
  825.         //tcMod turb 0.000000 0.200000 0.100000 0.100000
  826.     }
  827.     {
  828.         map $lightmap
  829.         blendfunc gl_dst_color gl_zero
  830.         rgbgen identity
  831.     }
  832. }
  833.  
  834. //queen's keep spade door1
  835. textures/queen/keep_brick1_3sh
  836. {
  837.     qer_editorimage textures/queen/keep_brick1_3sh.tga
  838.     {    
  839.         map $lightmap
  840.         rgbGen identity
  841.     }
  842.     {
  843.         map textures/queen/keep_brick1_3sh.tga
  844.         blendfunc filter
  845.         rgbGen identity
  846.     }
  847.     {
  848.         map textures/queen/keep_brick1_3ash.tga
  849.         blendfunc add
  850.         rgbGen wave sin 0.6 0.4 0 .5
  851.     }
  852. }
  853.  
  854. //queen's keep diamond door1
  855. textures/queen/keep_brick1_4sh
  856. {
  857.     qer_editorimage textures/queen/keep_brick1_4sh.tga
  858.     {    
  859.         map $lightmap
  860.         rgbGen identity
  861.     }
  862.     {
  863.         map textures/queen/keep_brick1_4sh.tga
  864.         blendfunc filter
  865.         rgbGen identity
  866.     }
  867.     {
  868.         map textures/queen/keep_brick1_4ash.tga
  869.         blendfunc add
  870.         rgbGen wave sin 0.6 0.4 0 .5
  871.     }
  872. }
  873.  
  874. //queen's keep club door1
  875. textures/queen/keep_brick1_5sh
  876. {
  877.     qer_editorimage textures/queen/keep_brick1_5sh.tga
  878.     {    
  879.         map $lightmap
  880.         rgbGen identity
  881.     }
  882.     {
  883.         map textures/queen/keep_brick1_5sh.tga
  884.         blendfunc filter
  885.         rgbGen identity
  886.     }
  887.     {
  888.         map textures/queen/keep_brick1_5ash.tga
  889.         blendfunc add
  890.         rgbGen wave sin 0.6 0.4 0 .5
  891.     }
  892. }
  893.  
  894. //queen's keep heart door1
  895. textures/queen/keep_brick2_2sh
  896. {
  897.     qer_editorimage textures/queen/keep_brick2_2sh.tga
  898.     {    
  899.         map $lightmap
  900.         rgbGen identity
  901.     }
  902.     {
  903.         map textures/queen/keep_brick2_2sh.tga
  904.         blendfunc filter
  905.         rgbGen identity
  906.     }
  907.     {
  908.         map textures/queen/keep_brick2_2ash.tga
  909.         blendfunc add
  910.         rgbGen wave sin 0.6 0.4 0 .5
  911.     }
  912. }
  913.  
  914. //queen's keep light1
  915. textures/queen/keep_light1_1
  916. {
  917.     qer_editorimage textures/queen/keep_light1_1.tga
  918.     {    
  919.         map $lightmap
  920.         rgbGen identity
  921.     }
  922.     {
  923.         map textures/queen/keep_light1_1.tga
  924.         blendfunc filter
  925.         rgbGen identity
  926.     }
  927.     {
  928.         map textures/queen/keep_light1_1a.tga
  929.         blendfunc add
  930.     }
  931. }
  932.  
  933. //queen's keep window
  934. textures/queen/keep_brick2_3sh
  935. {
  936.     qer_editorimage textures/queen/keep_brick2_3sh.tga
  937.     {    
  938.         map $lightmap
  939.         rgbGen identity
  940.     }
  941.     {
  942.         map textures/queen/keep_brick2_3sh.tga
  943.         blendfunc filter
  944.         rgbGen identity
  945.     }
  946.     {
  947.         map textures/queen/q_window2_2.tga
  948.         blendfunc add
  949.     }
  950. }
  951.  
  952. //jlair's burned walls
  953. textures/jlair/charred_wd1_4
  954. {
  955.     qer_editorimage textures/jlair/charred_wd1_4.tga
  956.     {    
  957.         map $lightmap
  958.         rgbGen identity
  959.     }
  960.     {
  961.         map textures/jlair/charred_wd1_4.tga
  962.         blendfunc filter
  963.         rgbGen identity
  964.     }
  965.     {
  966.         map textures/jlair/charred_wd1_4a.tga
  967.         blendfunc add
  968.         rgbGen wave noise 0.6 0.4 0 4
  969.     }
  970. }
  971.  
  972. //jlair's burned walls 2
  973. textures/jlair/charred_wd1_5
  974. {
  975.     qer_editorimage textures/jlair/charred_wd1_5.tga
  976.     {    
  977.         map $lightmap
  978.         rgbGen identity
  979.     }
  980.     {
  981.         map textures/jlair/charred_wd1_5.tga
  982.         blendfunc filter
  983.         rgbGen identity
  984.     }
  985.     {
  986.         map textures/jlair/charred_wd1_5a.tga
  987.         blendfunc add
  988.         rgbGen wave noise 0.6 0.4 .6 4
  989.     }
  990. }
  991.  
  992. //jlair's burned walls 3
  993. textures/jlair/charred_flr1_2
  994. {
  995.     qer_editorimage textures/jlair/charred_flr1_2.tga
  996.     {    
  997.         map $lightmap
  998.         rgbGen identity
  999.     }
  1000.     {
  1001.         map textures/jlair/charred_flr1_2.tga
  1002.         blendfunc filter
  1003.         rgbGen identity
  1004.     }
  1005.     {
  1006.         map textures/jlair/charred_flr1_2a.tga
  1007.         blendfunc add
  1008.         rgbGen wave noise 0.6 0.4 .25 4
  1009.     }
  1010. }
  1011.  
  1012. //heartstaff
  1013. models/weapons/heartstaff/skin01
  1014. {
  1015.     {    
  1016.         map $lightmap
  1017.         rgbGen identity
  1018.     }
  1019.     {
  1020.         map models/weapons/heartstaff/skin01.tga
  1021.         blendfunc filter
  1022.         rgbGen identity
  1023.     }
  1024.     {
  1025.         map models/weapons/heartstaff/skin01a.tga
  1026.         blendfunc add
  1027.         rgbGen wave sin 0.6 0.4 0 .5
  1028.     }
  1029. }
  1030.  
  1031. //queen's club picture
  1032. textures/queen/club1
  1033. {
  1034.     qer_editorimage textures/queen/club1.tga
  1035.     {    
  1036.         map $lightmap
  1037.         rgbGen identity
  1038.     }
  1039.     {
  1040.         map textures/queen/club1.tga
  1041.         blendfunc filter
  1042.         rgbGen identity
  1043.     }
  1044.     {
  1045.         map textures/queen/club1a.tga
  1046.         blendfunc add
  1047.         rgbGen wave sin 0.6 0.4 0 .5
  1048.     }
  1049. }
  1050.  
  1051. //queen's diamond picture
  1052. textures/queen/diamond1
  1053. {
  1054.     qer_editorimage textures/queen/diamond1.tga
  1055.     {    
  1056.         map $lightmap
  1057.         rgbGen identity
  1058.     }
  1059.     {
  1060.         map textures/queen/diamond1.tga
  1061.         blendfunc filter
  1062.         rgbGen identity
  1063.     }
  1064.     {
  1065.         map textures/queen/diamond1a.tga
  1066.         blendfunc add
  1067.         rgbGen wave sin 0.6 0.4 0 .5
  1068.     }
  1069. }
  1070.  
  1071. //queen's spade picture
  1072. textures/queen/spade1
  1073. {
  1074.     qer_editorimage textures/queen/spade1.tga
  1075.     {    
  1076.         map $lightmap
  1077.         rgbGen identity
  1078.     }
  1079.     {
  1080.         map textures/queen/spade1.tga
  1081.         blendfunc filter
  1082.         rgbGen identity
  1083.     }
  1084.     {
  1085.         map textures/queen/spade1a.tga
  1086.         blendfunc add
  1087.         rgbGen wave sin 0.6 0.4 0 .5
  1088.     }
  1089. }
  1090.  
  1091. //tower light
  1092. textures/metal/brn_01a
  1093. {
  1094.     qer_editorimage textures/metal/brn_01a.tga
  1095.     {    
  1096.         map $lightmap
  1097.         rgbGen identity
  1098.     }
  1099.     {
  1100.         map textures/metal/brn_01a.tga
  1101.         blendfunc filter
  1102.         rgbGen identity
  1103.     }
  1104.     {
  1105.         map textures/metal/brn_01b.tga
  1106.         blendfunc add
  1107.     }
  1108. }
  1109.  
  1110. //tower light
  1111. textures/metal/brn_01c
  1112. {
  1113.     qer_editorimage textures/metal/brn_01c.tga
  1114.     {    
  1115.         map $lightmap
  1116.         rgbGen identity
  1117.     }
  1118.     {
  1119.         map textures/metal/brn_01c.tga
  1120.         blendfunc filter
  1121.         rgbGen identity
  1122.     }
  1123.     {
  1124.         map textures/metal/brn_01d.tga
  1125.         blendfunc add
  1126.     }
  1127. }
  1128.  
  1129. //josh light
  1130. textures/metal/brn_02a
  1131. {
  1132.     qer_editorimage textures/metal/brn_02a.tga
  1133.     {    
  1134.         map $lightmap
  1135.         rgbGen identity
  1136.     }
  1137.     {
  1138.         map textures/metal/brn_02a.tga
  1139.         blendfunc filter
  1140.         rgbGen identity
  1141.     }
  1142.     {
  1143.         map textures/metal/brn_02b.tga
  1144.         blendfunc add
  1145.     }
  1146. }
  1147.  
  1148. //josh's metal stuff
  1149. textures/metal/spdmtl
  1150. {
  1151.     qer_editorimage textures/metal/spdmtl.tga
  1152.     {    
  1153.         map $lightmap
  1154.         rgbGen identity
  1155.     }
  1156.     {
  1157.         map textures/metal/spdmtl.tga
  1158.         blendfunc filter
  1159.         rgbGen identity
  1160.     }
  1161.     {
  1162.         map textures/metal/spdmtla.tga
  1163.         blendfunc add
  1164.         rgbGen wave sin 0.6 0.4 0 .5
  1165.     }
  1166. }
  1167.  
  1168. //josh's metal stuff2
  1169. textures/metal/spdmtl2
  1170. {
  1171.     qer_editorimage textures/metal/spdmtl2.tga
  1172.     {    
  1173.         map $lightmap
  1174.         rgbGen identity
  1175.     }
  1176.     {
  1177.         map textures/metal/spdmtl2.tga
  1178.         blendfunc filter
  1179.         rgbGen identity
  1180.     }
  1181.     {
  1182.         map textures/metal/spdmtl2a.tga
  1183.         blendfunc add
  1184.         rgbGen wave sin 0.6 0.4 .4 .5
  1185.     }
  1186. }